Gaming Concepts curriculum with Mental Health Moments is a course series intentionally designed with Universal Design principles in mind. It ensures adaptability and the utilization of various intervention strategies to cater to diverse learning styles. Focusing on the bench categories for CASEL-5 and STEAM, we aim to provide a holistic learning experience that transcends conventional approaches. Additionally, it acknowledges the importance of strengthening literacy skills, creating a well-rounded and enriching educational environment, and offering flexible learning options that foster engagement and accommodate different learning environments. It provides multiple avenues for students to access content and demonstrate understanding through grade-level specific units. Incorporating age-appropriate, culturally sensitive content ensures a positive and inclusive learning experience. Designed with Universal Design principles, Gaming Concepts caters to diverse learning styles and offers a holistic learning experience beyond traditional methods. Benefits include improved mental health, attendance, engagement, grades, and post-secondary success. Our Mental Health Moments study meets ESSA Tier 1 standards without reservations.
Formats/platforms used:
https://www.blueprint.study/ It provides teachers with an intuitive learning experience for the Gaming Concepts curriculum. In tandem with engaging in extracurricular activities such as the MSEL/HSEL, Blueprint is an excellent addition to the Generation Esports ecosystem.
Cross-Device Compatibility:
Supports access through online connections on a variety of devices commonly found in educational settings,
including MacBooks, iPads, Chromebooks, Personal Computers (desktops/laptops), Interactive Smart Boards, and
Interactive Projectors.
Operating System Compatibility:
Ensures compatibility with various operating systems, meeting minimum specifications for iOS, Windows, macOS,
and Chrome OS. This allows for flexibility and accessibility across a range of devices.
Minimum operating specifications:
● iOS 15 and higher for iPads.
● Windows 10/11 Education, Pro, or higher for laptops and PCs.
● macOS 13 and higher for MacBooks.
● Chrome OS for Chromebooks.
Primary URL:
Problem solved:
Research shows the use of our product helps improve post-secondary success, attendance, grades, student engagement, and mental health.
Grade/age ranges:
6-12
Does your product address core/supplemental/special needs/extracurricular/professional development?
Free Professional Development through our webinars and support services.
https://www.gamingconcepts.gg/webinars
Paid Professional Development bundle: a harmonious fusion of competitive gaming and fundamental academic pursuits. Through these bundles, educators dive deep into the transformative power of scholastic gaming, witnessing firsthand its potential to bolster student attendance, enhance grades, and foster holistic development.
https://www.gamingconcepts.gg/professional-development
Standards/certifications:
We offer a versatile curriculum of six courses that can be adapted to fit different educational institutions' specific needs and strategic objectives. These courses can be seamlessly integrated into existing master schedules as supplementary components, enriching current offerings.
● Gaming Concepts FundamentalsSee what’s NEW & Refreshed for 2024
● Gaming Concepts Digital Life Skills - Middle School
● Gaming Concepts Interactive Media
○ Standards Alignment by State
○ Standards Alignment by State
● Gaming Concepts Shoutcasting
○ Standards Alignment by State
● Gaming Concepts Computer Applications Flier - Coming 10/1/24!
Gaming Concepts is a peer-reviewed course series that aligns with CTE, ISTE, National Health Standards, and CASEL 5 standards. Our six-course Gaming Concepts curriculum series holds STEM.org accreditation and has been aligned with every state’s standards, including California A-G and TEKS. Four courses can be used in the Arts, A/V Technology & Communications Career Cluster in two different pathways.
Lesson time:
Each lesson is developed with one hour needed and can be used in traditional or block schedules. The length of the course can vary depending on whether it is needed for a 9-week unit or a full or ½ credit course.
Pricing model:
Bundle Pricing offers an annual subscription per campus. Blueprint serves as the centralized platform for all aspects of our services. This system can accommodate an unlimited number of teachers and students.
Additional Services:
Beyond the Gaming Concepts curriculum, Generation Esports operates the premier High School and Middle School Esports Leagues, offering unparalleled opportunities for students to compete at a high level. Furthermore, Generation Esports owns and operates the innovative Blueprint platform, a comprehensive learning management system designed to streamline the delivery of the Gaming Concepts curriculum and enable educators to create personalized learning experiences. Lastly, Generation Esports provides comprehensive professional development services to equip educators and administrators with the necessary skills to successfully implement and manage scholastic esports programs, fostering a culture of innovation and excellence within educational institutions.
What makes Gaming Concepts unique?
Our innovative approach leverages the power of strategic play to foster the development of essential transferable skills. By integrating Gaming Concepts into subjects like computer applications, computer science, digital media, broadcast journalism, audio-visual communication, and speech, we provide students with a dynamic and engaging learning experience. This approach equips students with the knowledge and skills necessary to excel academically and professionally.
Characteristics:
Support for Universal Design
Adaptability and Intervention Strategies: Gaming Concepts is designed to be adaptive, employing various intervention strategies to accommodate diverse learning styles.
Flexible Learning Environments: Gaming Concepts facilitates flexible learning environments, providing students with multiple ways to access content, engage in their learning, and demonstrate understanding through the development and use of grade-specific units.
Materials Functionality: Designed to function as intended for a minimum of 30,000 or more students, Gaming Concepts maximizes accessibility.
Assessment Formation and Progress Monitoring: The tool supports the formation of periodic assessments and allows students and teachers to monitor their progress daily.
Content
Materials Functionality for a Large Student Population: Gaming Concepts has been meticulously designed to ensure that its materials function seamlessly as intended for a minimum of 30,000 students, emphasizing scalability while maintaining effectiveness. Our curriculum is structured to accommodate the diverse needs of large student populations, promoting accessibility for as many students as possible.
Age-Appropriate and Culturally Sensitive Content: The content within the Gaming Concepts curriculum is age-appropriate and culturally sensitive. We understand the importance of providing a positive and inclusive learning experience. Our curriculum content is carefully curated to respect cultural diversity, ensuring it aligns with students' diverse backgrounds while avoiding any material that may be distracting or upsetting.
Comprehensive Dashboard System: Gaming Concepts offers a robust dashboard system. Our curriculum includes a student, teacher, and admin dashboard, providing an integrated and comprehensive approach to monitoring and assessment. These dashboards empower educators and administrators at different levels to seamlessly track student progress, engagement, and overall achievement.
Reviews:
"The Gaming Concepts curriculum impacted my students on multiple levels. Self-awareness would have to be at the top of the list. They spent a lot of time reflecting not just on the concepts of gaming but on the impacts of gaming in their lives. They could articulate what gaming meant to them and how important gaming is to those who might not have understood what organized gaming is all about."
Linda Schafer, Teacher, Scribner-Snyder Community Schools, Nebraska
Gaming Concepts has provided students with compelling opportunities in STEAM (Science, Technology, Engineering, Arts, and Mathematics) and 21st-century skills that have transformed their views of the school. Using gaming as a lens, many students have found their place in scholastic esports and developed a sense of community in a school environment.
Jim Rand, Teacher
Griswold, CT.
Anyone who can operate a computer could guide students through these exciting lessons. Being an esports teacher is all about being unafraid to try something new, listening to your student's interests, and doing everything possible to facilitate their passions into life lessons and maybe even careers!
Kale Schafer, Teacher
Charlton Heston Academy
Northern Michigan Schools